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Golf Meowdyssey

Project info
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Engine: Unity

Platforms: Windows

My Contributions
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I took on multiple responsibilities throughout the project, focusing primarily on gameplay and systems programming

  • Architecture: designed the code architecture, ensuring each system followed the single-responsibilty principle for clean and scalable code.
  • Systems programming: implemented core systems such as save/load system by slots, asynchornous scene loading using UniTask, UI, input and audio management.
  • Gameplay programming: handled player ball throwing mechanic, fine-tuned physics, and built level selection logic.
  • Debugging: resolved gameplay and system-level bugs and used Unity’s debugging tools along with Visual Studio’s debugging features to identify the issues if needed.
  • Level design: designed the 4th level of the game implementing a time stoping power-up.

Level 4

  • UI programming: designed and created a functional main menu along with settings and pause menus with smooth transitions and animations using DOTween.
Cristina Vera
Author
Cristina Vera