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You're a Virus

Project info
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Engine: Unity

Platforms: Windows

My Contributions
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I took on multiple responsibilities throughout the project, focusing primarily on gameplaysystems programming and UI programming

  • Designed and implemented the overall gameplay architecture following SOLID principles to ensure scalability and maintainability.

  • Programmed core gameplay systems, including player movement, camera control, enemy behavior, and interaction mechanics.

  • Developed and integrated a modular typing system used in combat, obstacles, and special events.

  • Implemented input handling and game state management systems.

  • Programmed UI logic and integrated visual and audio feedback to improve game feel and player clarity.

  • Utilized asynchronous programming with UniTask to manage gameplay events without blocking execution.

  • Applied DOTween for UI animations and subtle environmental feedback.

  • Conducted continuous testing and debugging throughout development to ensure system stability and responsiveness.

  • Assembled and integrated all gameplay systems into a cohesive vertical slice.

Cristina Vera
Author
Cristina Vera